When you are making a game at some point you should design maps and levels the player will play on. There are many possibilities to do this, but the most convenient is with the use of some kind of editor.

When our management decided to port our game for iPad we knew that the biggest difficulty will be making the game content small enough so that people would be able to download it over a cellular 3G network (without the need to connect to a WiFi). We would like to achieve this without the need of touching the original source PSD files because our graphic artist was already working on our next project.

What exactly does a PR person do? Well, the title pretty much sums it all up.



In my first post, I'll try to outline the process of porting our title (Fortix 2) to a very different platform.  We already have our engine (Nemesys Game Engine) up and running on multiple platforms (Windows, Macintosh, Ps3, PSP). This means, that all of our content and games are automatically exported to applicable formats for these platforms.

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